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COMPELLING NARRATIVE

Set in an underground dungeon imminently after the end of the world, REGENERATION ENGINE explores the story of five characters unfortunate enough to fall down a well before they could be swept away by a powerful explosion. Unable to climb back out, unsure of if it’s worth the trouble, and unwilling to trust one another, they descend deeper into the ENGINE in hopes of finding out if there’s still a surface-world to return to.

 REWARDING GAMEPLAY

REGENERATION ENGINE is a turn-based RPG that’s split between overworld exploration, battles, and inventory management. To proceed deeper into the engine, you must navigate through overworld puzzles, collect materials to survive, and find the line to victory in each battle. When characters fall, they’re dead for good and the surviving characters can receive a single-use power-up based on their skills. 

TURN-BASED COMBAT

While combat is traditional turn-based fare, REGENERATION ENGINE is a puzzle stretched out across levels of encounters that require the player to experiment and augment their characters to survive each encounter. With so many combinations, players can expect to explore different character builds across runs.

ADAPTIVE STORY

As the party delves further and loses members to the monsters below, the characters’ relationships shift in real time as the only thing left to rely on is each other. Characters consume each other time and time again. Their interactions develop based on surviving characters and their desire to find what’s at the bottom of the ENGINE. 

KEY FEATURES:

  • Multiple narratives
  • Adaptive dialogue
  • Turn-based battle
  • Character skill merging
  • Checkpoint-based save-load system

All music in the game is taken from Sara Garrard's music pack: https://sonatina.itch.io/infinity-crystal

Co-designer, writer, artist: embevaily

Project GitHub: https://github.com/RajwolChapagain/RPG

Note: Users can expect a graphics/content update by the end of the month of June.

Published 1 day ago
StatusReleased
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorCupidOfDeath
GenreRole Playing
Tags2D, Indie, Pixel Art, Turn-Based Combat
LinksSteam
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

windows.zip 58 MB
mac.zip 85 MB
linux.zip 50 MB

Comments

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Oh would you look at that... It's a cross section of Fear and Hunger, Crono Trigger, and Monster RPG... That's kind of cool.

Could change the default healing target to the party though? Got a little confused and ended up with a super cheep death.

Thank you for the feedback! This was definitely a cop out mechanic on my end because I didn't get enough time to get a proper tutorial in. The intended purpose of this was so the player realizes they should be able to use abilities on their own party members as well. I wonder how well that landed.
In your playthrough, had you already discovered that you could target party members with abilities before you accidentally healed the enemy?

Yes, I figured it out when I read the description of the bowman's skill... To be fair, there isn't really a good way of showing that trick that I can think of myself, but I do know that's not it... I would patch that one thing if I where you.

I'll get to it. Thank you!